Similarly to the Music System, the package includes a prefabs to help with the setup of background ambient sounds.

Different areas of your level might need different ambients. The ambient system will fade in/out nicely between clips as you go into these areas.

Simply instantiate the prefab Ambient Area into your scene.

Adjust the trigger size to cover the desired area

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Adjust the numbers on Push/Pop calls on the ColliderObserver, which define the Fade In/Out duration.

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