From the CharacterData of your enemy, there is a reference to a BattleObject.
This is the object that will be instantiated when the enemy participates in a battle.

Inside this prefab, you can add the mesh that represents your enemy.
Another important thing is what happens on Death. You can play a custom animation from the OnDeath event on BattleCharacter

Battle Enemies also have a component calleed Battle Enemy Behaviour to define a simple enemy behaviour. It allows to tweak the ability and target selection process using different policies.
