Doors allow the player teleportation across the level without having rooms placed together. They also can play a transition animation.

Creating a door

Press the Door button on the toolbox

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By default, doors have no visuals.

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Select your door and add a StaticMesh component to it to add the door visuals

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Create a second door where this one should teleport to or duplicate the existing one.

To establish a relationship between the doors, each door should reference each other in the ExitDoor variable on the Details panel

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The doors should now work.