Press the button or shoot the fish tank to empty it and be able to push it out of the way.
The fishtank is a simple Pushable, extending the Pushable prefab included in the template.
The fishtank contains a Damageable object of type Breakable and a Health component. When the damageable is attacked, a VFX will be spawned and Health.OnDeath will get called.
This event changes the material, activates the cutscene and enables the Pushable component, allowing the player to move it out of the way

When the the player interacts with ResetWallButton, this will show a choice to the player. If the player chooses to drain the fishtank it’ll enable the Pushable component and play the cutscene.
