If you acquired the plugin through FAB the engine should be installed through Epic’s Launcher, then follow the configuration steps below.
If you acquired the plugin through Itch.io, copy the asset content into your project Plugins folder. When opening the project you might be asked to update the plugin, press Accept and then follow the configuration steps below.
[/Script/EngineSettings.GameMapsSettings]
GameInstanceClass=/RetroHorrorEngine/Blueprints/BP_HEGameInstance.BP_HEGameInstance_C
bEnableEnhancedInputSupport=True
[/Script/Engine.Engine]
GameViewportClientClassName=/Script/CommonUI.CommonGameViewportClient
[/Script/CommonInput.CommonInputSettings]
InputData=/RetroHorrorEngine/Input/UI/HEUIInputData.HEUIInputData_C
bEnableEnhancedInputSupport=True
[CommonInputPlatformSettings_Windows CommonInputPlatformSettings]
DefaultInputType=MouseAndKeyboard
bSupportsMouseAndKeyboard=True
bSupportsTouch=False
bSupportsGamepad=True
DefaultGamepadName=Generic
bCanChangeGamepadType=True
+ControllerData=/RetroHorrorEngine/Input/UI/HEKeyboardControllerData.HEKeyboardControllerData_C
+ControllerData=/RetroHorrorEngine/Input/UI/HEGamepadConttrollerData.HEGamepadControllerData_C