This assets requires a specific layer that will be used for rendering any overlapping or shadow casting/receiving elements.
Create a new layer in your project settings called PreRendered. It’s important this layer uses the slot 6 or some of the package content will have to be modified to work.

Check the new layer is set as the IncludedLayers in PreRenderedSettings and PreRenderedSettingsURP located at PreRendering/ExampleContent. If it’s not then your layer is not using the expected index.

The prerendering settings especify the resolution at which the backgrounds will be rendered. For that reason, you also need to set the Game viewport resolution to a multiple of the resolution set in the PreRenderedSettings. Here is brief an explanation about the difference between viewport and settings resolution.
The included examples use a simple script for character movement. This script is made using the old input system. In Unity 6, you must manually change this in the editor settings to re-enable the old system and fix character movement.

In order to use the level selector included in the scene levels, the included scenes need to be added to the project build settings
