To allow your player to perform GuidedActions simply add a new state called GuidedAction inside your character prefab.

Add the component PlayerStateGuidedAction too this object and assign the Motion state to the ExitState variable. Optionally, tick AutoBlendToNewCamera inside CameraLockedInput, which will slowly convert the input to the new direction when a fixed camera change happens (by default it locks to the previous camera until a substantial change happens)

For simplicity-sake, we recommend to make the aforementioned state change to the default character located in HorrorEngine/Prefabs/Character.
If you didn’t make the state change on the default character prefab. Make sure you use the correct HECoreAssets using the modified character in all the sample scenes.
Before playing the sample levels, please add the included scenes too the Scene List:
