Alternatively to using an item from the inventory you can display an item picker to your player

This is not something that has been added yet to the sample scene so it needs to be setup as follows:

In your scene, attach an ItemPicker component to any object (for example, an interaction, or a PointOfInterest).
On ItemPicker component, you can specify the items that can be used, and what happens when they’re used.


The ItemFilter parameter will determine the items that will be shown in the ItemPicker. Items will be filtered by the Tags they have. In this case, only the items with the tag POWER will be shown in the picker as selectable. Even if the picker shows multiple items, only a few can be usable. (e.g. if many items can use the Tag “KEY”)
In order to show the picker. Simply call ItemPicker.ShowPicker from anywhere, for example, from a PointOfInterest, after the dialog is shown.
