How to enable shooting & moving
- Open your Character prefab (The original one is located in HorrorEngine/Prefabs, but you should create your own variant)
- Ensure your Animator object has a AnimatorBlendHandler component
- Ensure your Animator object has 2 AnimatorLocalAxisSpeedSetter components for 0,0,1 and 1,0,0 axis

- Remove the movement constraint from the player Aiming state. Optionally, do the same for the Attack state.

- Add the upper body mask to the Weapon Layer in the animator
