In your level, you might have object you want the player to interact with to get a bit more information or narrative context. For that purpose you can use the prefab PointOfInterest  located in HorrorEngine/Prefabs.

Simply position it in your level, adapt the Interaction trigger to cover the interest area and set the dialog lines on the PointOfInterest component.

Dialog Voice Over

As part of the dialog setup, a voice over audio file can be assigned to each dialog line to play at the same time the text is shown.

Untitled