At this point, the template doesn’t contain much code or systems to support puzzle creation.
There is however a puzzle example included in the “basement” area which involves using the switches of different pictures.
This puzzle blueprint is used for puzzles like the one above, where you want a sequence of elements used in the right order. For example, when using a keypad to introduce a password.
First, the solution has to be defined on the BP instance as follows:
At this point, this puzzle type only is considered solved if the entries are in the same order.
You can add entries to the puzzle by simply calling the AddEntry function. (this is done in the Level Blueprint in the included example)
Additionally, you can listen to the OnSolved event to perform specific actions, like unlocking a door in this example