In order to quickly playtest your game, you might want to teleport your player quickly around the level.
For that purpose, you can place a bunch of PlayerSpawnPoints around the level. Mark the original PlayerSpawnPoint as default to indicate the engine the spawn point to use during a build.

To start the game at a specific player spawn point for testing, or even teleporting the player at runtime, open the Spawn Point Browser tool from the top bar: HorrorEngine→Spawn Point Browser.

This selection will be cleared once the scene is unloaded and the default spawn point will be reenabled.