How to solve it

Drop the statue from the top floor to obtain the jewel which should be placed inside the lion’s mouth.

How it works

The statue is simply a modified Pushable (prefab included in the template)

In the scene, there is a trigger called CutsceneStatueFallTrigger, which will only detect the Statue

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When that happens this plays the fall cutscene and disables the trigger to avoid multiple triggering.

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On the CutsceneStatueFall object we listen to the CutsceneStart and CutsceneEnd events where the Pushable is disabled and a broken version of the angel gets enabled (this contains the Jewel pickup)

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The lion simply uses an InteractionWithItemUse component which expects the BlueJewel

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