Drop the statue from the top floor to obtain the jewel which should be placed inside the lion’s mouth.
The statue is simply a modified Pushable (prefab included in the template)
In the scene, there is a trigger called CutsceneStatueFallTrigger, which will only detect the Statue

When that happens this plays the fall cutscene and disables the trigger to avoid multiple triggering.

On the CutsceneStatueFall object we listen to the CutsceneStart and CutsceneEnd events where the Pushable is disabled and a broken version of the angel gets enabled (this contains the Jewel pickup)

The lion simply uses an InteractionWithItemUse component which expects the BlueJewel
